Forum: Start a New Discussion < > Showing 1-15 of 160 active topics 47 Aug 7 2:43pm PINNED: Official Cosmoteer Forum, Discord, & Subreddit Walt Destler 1 2 hours ago.
All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Using the Ejection Tube 1x1 does not cause damage. Cosmoteer: Starship Architect & Commander. Therefore, instead you build the Escape Pod Berth 1 which will get destroyed and release the actual escape pod.ĭue to building grid connection of parts the escape pod and the Escape Pod Berth 1 must not touch or be connected to any other parts except the explosive bolt. Using explosive bolts will get the escape pod damaged.
#COSMOTEER MODS MOD#
As of Abh mod 0.6.4 the Ejection Tube 1x1 can be used for destruction-less separation.As of Cosmoteer 0.12.11 corridor parts can be used to set it free by self-destructing the corridor.Chaining explosive bolts will allow the escape pod from launching passively (without manual switching), earlier and safely.Due to above fact and the fact that it will be damaged, it is better to use the Escape Pod Berth 1 instead.As the escape pod consumes energy constantly it should have a door to allow crew to access and supply it.The escape pod will remain fully operational for about 30 seconds of flight time before running out of power. In this case go the the repair menu, repair it and hire a crew.
If a crew is not present when the escape pod is launched it will remain inactive. A door must be placed to allow the crew to access it and supply it with energy. The escape pod must not be connected to anything else or it will remain stuck by that connection. It's designed to be launched by an Explosive Bolt.īuild the escape pod by attaching it to an explosive bolt. The Escape Pod 1 was introduced in version 0.4.5 to be used for saving some of the player's assets.